#ifndef TITLESCREEN_H_INCLUDED
#define TITLESCREEN_H_INCLUDED

#include "mygrafx.h"
#include "levels.h"


class TitleScreen : public Levels
{
    private:

    MyGrafx title_image,
            mountain,
            sword;

    MyGrafx start_image,
            continue_image,
            options_image;

    //MyAudio *titlemusic;

    int selection_state;

    int mountainscroll,
        swordscroll;

  //  bool level_alive;


    public:
        TitleScreen();
        ~TitleScreen();
        void draw();
       // bool check_endlevel();
        void start_game();
        void moveup();
        void movedown();
        void mountainmove();
        void swordmove();
      //  void moveleft();
       // void moveright();
     //   void moveup();

};

#endif // TITLESCREEN_H_INCLUDED
